BulletPower,600
BulletSpeed,2
BlletSpread,4.0f
ADS_Spread_coefficient,0.5
BlletSpreadDiffusion,3,0,0.3,0.2,2,0.1
Acceleration,0.5f
accelerationFuse,20
resistance,0.95f
Recoil,2.0d
ReloadTime,100
RemainingBullet,1
Attacking,2.0f
ElevationOffsets,-5
Zoom,4.0f,4.0f,4.0f
ZoomRender,true
ZoomRenderType,false,false,false
ZoomRenderTypeTxture,true,true,true
Explosion,4.5f
BlockDestory,true
Texture,smaw
GunSound,handmadeguns.missileLaunch,handmadeguns.missileLaunch
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,smaw.mqo
ObjTexture,smaw.png
ModelScala,0.5f

Motion,0.6

ModelEquipped,-0.7f,0.7f,0.0f
ModelHigh,0.775f,0.50f,0.85f
ModelWidthX,0.694f,0.694f,0.694f
ModelWidthZ,0.8f,0.8f,0.8f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,-0.1,-1.57f
ModelArmOffsetR,0.2f,0.25f,0.3f
ModelArmRotationL,-0.0f,-2.3f,2.0f
ModelArmOffsetL,0.1f,-0.2f,-1.2f
SprintingPoint,0.8f,0.0f,-0.1f
SprintingRotation,20f,60f,0f

BulletNameALL,byfrou01_Rocket
//0307
BulletGravity,0.485

ScopeTexture,scope_smaw.png,scope_smaw.png,scope_smaw.png
RenderCross,false
UnderBarrelWeapon,0
RightType,0
Magazine,0,HandmadeGuns,bullet_rr_hmg


ReloadMotion
{
0,      0f ,0f,0f, -0.3f, -0.3f, 0f , 0f, 0f,0f,-0.2f, 1.2f , 4.2f, 0f, -1.27f, 0f,0f,0f, 0f, 0f, 0f,0f,0f,0f,-2f,-5f,0f, 0f, 0f, 0f, 0f, 0f
1,     20f ,0f,0f, -0.3f, -0.3f, 0f , 0f, 0f,0f,-0.2f, 0.4f , 4.2f, 0f, -1.27f, 0f,0f,0f, 0f, 0f, 0f,0f,0f,0f,-1f,-5f,0f, 0f, 0f, 0f, 0f, 0f
2,     40f ,0f,0f, -0.3f, -0.3f, 40f, 0f, 0f,0f,-0.2f, -1.0f, 3.2f, 0f, -1.27f, 0f,0f,0f, 0f, 0f, 0f,0f,0f,0f,0f ,-2.5f,0f, 0f, 0f, 0f, 0f, 0f
3,     80f ,0f,0f, -0.3f, -0.3f, 40f, 0f, 0f,0f,0f   , 0f   , 1.5f, 0f, -1.27f, 0f,0f,0f, 0f, 0f, 0f,0f,0f,0f,0f ,0f ,0f, 0f, 0f, 0f, 0f, 0f
4,     100f,0f,0f, -0.3f, -0.3f, 0f , 0f, 0f,1f,0f   , 0f   , 0f  , 0f, 0f    , 0f,0f,0f, 0f, 0f, 0f,0f,0f,0f,0f ,0f ,0f, 0f, 0f, 0f, 0f, 0f
5,     120f,0f,0f, 0f   , 0f   , 0f , 0f, 0f,1f,0f   , 0f   , 0f  , 0f, 0f    , 0f,0f,0f, 0f, 0f, 0f,0f,0f,0f,0f ,0f ,0f, 0f, 0f, 0f, 0f, 0f
}


Tabname,HMG_GVCGuns
Name,SMAW
RR,SMAW
